By Li Xin
When the COVID-19 pandemic hit, many of us found ourselves seeking solace in unexpected places. For millions of players around the world, that place was the charming, idyllic world of Animal Crossing: New Horizons. This life simulation game developed by Nintendo became a global phenomenon, selling over 13.41 million copies within just a few weeks of its March 2020 release. But beyond its entertainment value, New Horizons has also emerged as a powerful tool for learning and engagement, especially during a time when traditional learning environments were disrupted.
The Motivational Learning Framework
To understand how New Horizons can serve as a learning tool, we can examine Malone and Lepper’s taxonomy of intrinsic motivations for learning and gaming. This framework identifies key factors that motivate learners, including internal motivations such as challenge, curiosity, control, and fantasy, as well as interpersonal motivations such as cooperation, competition, and recognition. Let’s explore how New Horizons aligns with these motivational factors.
Challenge
New Horizons is filled with daily and long-term tasks that require players to gather and craft items, collect insects, catch fish, and develop their island. These tasks are not just repetitive; they require strategic thinking and problem-solving. For example, catching a specific fish involves consulting the Critterpedia, an in-game encyclopedia that provides detailed information about the fish, including its habitat, active periods, and appearance times. This process encourages players to seek out new information, apply it, and build on their existing knowledge, all essential components of cognitive learning.
Curiosity
The game’s design naturally sparks curiosity. The Critterpedia only unlocks information about creatures that players have caught, encouraging them to explore and discover. The museum, run by the owl Blathers, offers detailed information about donated items, from the characteristics of insects and fish to the history of artworks. This feature not only satisfies players’ curiosity but also provides a rich learning experience about natural history and art.
Control
New Horizons gives players a high degree of autonomy. They can explore the island at their own pace, choose when to complete tasks, and decide whether to learn more about donated items. This sense of control fosters a feeling of flexibility and self-direction, making the learning experience more engaging and personalized.
Fantasy
The game’s real-time feature syncs with the real world, changing day-to-day and seasonally. This alignment with real-world time creates a dynamic and immersive environment where players can experience the game’s events in real-time. The evolving island, museum, and special events like International Museum Day provide a rich, fantasy setting that motivates players to engage deeply with the game.
Cooperation
New Horizons encourages collaboration. Players can visit each other’s islands, trade items, and work together to complete tasks. For example, breeding hybrid flowers is more successful with the help of friends, and trading turnips can lead to higher profits. This cooperative element not only enhances the game experience but also fosters social skills and teamwork.
Competition
Players can compete with others to accumulate items and improve their island’s rating. This friendly competition adds an element of challenge and achievement, motivating players to strive for excellence.
Recognition
The game offers visible outcomes like a well-developed island, a museum filled with collections, and personalized houses. Players can also earn trophies and certificates for their achievements, which they can share with friends or on social media. This recognition reinforces their efforts and provides a sense of accomplishment.
Learning Beyond the Game
Beyond the structured learning experiences, New Horizons also promotes incidental and tangential learning. Players often learn about topics like biology, gardening, construction, interior design, art, and history through their interactions in the game. For example, decorating a house might spark an interest in interior design, leading players to explore the topic further outside the game.
Conclusion
Animal Crossing: New Horizons is more than just a game; it’s a learning environment that motivates and engages players of all ages. By leveraging the motivational learning framework, the game designers have created an experience that is both entertaining and educational. As we continue to navigate the challenges of the pandemic, games like New Horizons offer a valuable escape while also providing meaningful learning opportunities. For educators and game developers, this study highlights the potential of using game-based learning to foster engagement and knowledge acquisition in a fun and interactive way.
Are you ready to dive into the world of Animal Crossing: New Horizons and discover the learning opportunities it offers? Your adventure awaits!
Reference
Lin, X., & Su, S. (2020). Motivating Learning by Playing Animal Crossing New Horizons: A trending game during the COVID-19 pandemic. eLearn Magazine, 2020(11). https://dl.acm.org/doi/abs/10.1145/3440721.3425166











